On dealing damage, apply 1 stack of inaccurate to the target (−5 pt chance to hit per stack; stacks fade one per turn)
+4 global damage
80% chance: On dealing damage, apply 5 stacks of weakened to the target (−5 pt physical resistance, −5 pt elemental resistance, −5 pt essence resistance per stack; stacks fade one per turn)
On combat start, apply 3 stacks of warded to the target (+5 pt damage reduction per stack; stacks fade one per turn)