On dealing damage, apply 1 stack of inaccurate to the target (−5 pt chance to hit per stack; stacks fade one per turn)
35% chance: On dealing damage, apply confused for 2 turns to the target
25% chance: On dealing damage, apply blinded for 2 turns to the target
+4 global damage
80% chance: On dealing damage, apply 5 stacks of weakened to the target (−5 pt physical resistance, −5 pt elemental resistance, −5 pt essence resistance per stack; stacks fade one per turn)
On dealing damage, apply mind-controlled for 2 turns to the target