
Status conditions
Bleeding
Takes physical damage at the start of each turn: 1% of max health per stack, up to 10 stacks. Every new application adds a stack and refreshes the duration.
Entry code condition_bleeding

Status conditions
Takes physical damage at the start of each turn: 1% of max health per stack, up to 10 stacks. Every new application adds a stack and refreshes the duration.
Entry code condition_bleeding